And I have many issues.
-Gameplay is *overall* slower. Slower boosting, slower attacking, floaty jumping, etc. Oh, and knocking down an opponent renders them undamagable for a brief period
-EX Skills and Option skills are now just a set of EX skills. Which you cannot alter the commands for. And are all locked once you start a level. You have to get enhancement particles to unlock EX Skills. Randomly. That's the biggest issue I have with the EX skills, you almost never have access to all of them even during a good run.
-You can't choose the normal walk animation for your gunpla. GB3 had, for most legs, a hover or a walk animation which you could select. Some had only one, some had a unique one. But now I can't choose.
-Why is the shop in the Library section? I thought it would be unlocked later but, no, I stumbled upon it just looking through stuff since there is no shop labeled as "Shop".
-The builder parts being universally nerfed to only offer minor stat boosts, I can deal with. In GB3 you either had stat boosting builder parts (which all boosted in a decent spread for you HP, Response speed, etc), or builder parts with a weapon on them. But in NGB they all just offer specific stat boosts. The issue is that all these boosts are double edged swords. Whatever minor stat boost they give is countered with a minor nerf.
-Some of the frame passives suffer from the double edge sword buffs as well, but worse. Sure, they can be leveled up but why is it that the level 1 version of, say, a skill that increases Boost speed by 4% also decrease boost capacity by 30%?
-There are framerate issues out the wazoo. To the point where the game can even freeze for a few moments. I've played Gundam Breaker 3 on the Vita and that had framerate problems... but it never *froze* on me like NGB does. And I heard the PS4 Pro doesn't have it run much better.
-The waifu thing is pointless.
-There are some quest objectives which are actively made worse with the boosting. Unless you're using a Searcher frame its going to take a while to even boost anywhere. But if it's a place I need to boost *up* to, cripes... Yes, horizontal boosting uses less boost in GB3, but in GB3 your overall movement was faster, and areas rarely even required the need to boost up to anything.
But in NGB boosting up just [b]evaporates[/b] your boost meter and there were times I needed to take breaks in between boosting up just to get somewhere. I've failed quests and levels because you can't boost upwards for more than maybe a second or two before running out of boost.
-This is not the *worst* thing but the frame system effectively introduces classes into the game. However you don't have full access to a frames abilities, some of the ones you do get at start are objectively more detrimental than useful, and you can't switch up frame EX actions. All frames have only 2.
-There is very much a chance that you will miss out on an S rank (achieved by getting enough points) because your AI partner finishes the level. And you need S Ranks to get all the builder parts.
-Why are there seperate builder parts for the left and right sides? In GB3 you had a builder part and it could be just placed almost wherever you want. Now you can't put a certain builder part on the right side of a gunpla without owning the right side version of a part.
-You an equip 2 frame passives at a time to level them up. But each frame has... at least 12+ skills per frame (and, again, you dont have access to all of them at first. And unless I need to get farther into the game, all missions offer 100 XP. I haven't even gotten a skill to level 3 since I'm going in between 3 gunpla.
-Gunner frame needs a bit more health.
-Stages in NGB are wide open and in most cases multi tiered... but there are fewer of them. And why is the first chunk of the game mainly reusing one stage?
-New Gundam Breaker is a terrible title.